

Mikael Haveri: We’re not going into too much detail right now but in the trailer there’s a segment where you see co-op play and then a message that says, “Go rogue”. Can you go into more details on how that influence might manifest itself in the finished game? Then we take a concept we like and try and improve it or put a twist on it.ĭark Souls you say? You’re talking my sort of language Mikael. For example, we play a lot of Dark Souls and Demon Souls, and a lot of different stuff to get inspiration. We happily admit that we do borrow from what we think are some of the greatest games ever, but then we reinvent them in the Housemarque way. So it’s not like we were making Dead Nation and said to ourselves, “Oh, we should do this again… but with aliens!” It was more like, “We’ve got this cool technology – how do we implement it in the best way?”Īnd then we start iterating. Would this work best in a top-down shooter? Or would it be better suited to, say, a platformer?

These experiments are the setting point, and then we start implementing those things in different game scenarios. We have our own engine which we’re always upgrading and trying out cool new things – new lighting systems, particle effects, and so on. We start projects by just playing around with tech. Mikael Haveri: We’ve always been a tech-centric company. How far back does the idea for Alienation go? Is it something you’ve wanted to make for some time? Read on to find out a little more about what the brilliant Finnish team has in store.


Questions that I wanted answered! So I tracked down Housemarque’s Mikael Haveri after the show in search of a few answers. The launch trailer was predictably splendid, but it also raised plenty of questions. As a huge fan of classic arcade gameplay, it’s great to see the studio back on the scene so quickly after the phenomenal Resogun.
#RESOGUN TRAILER PS4#
Lasting for about 30 minutes, it promises to provide “new updates and deep dives for 10 games coming to PS4 and PS5″.On a personal level at least, one of the most pleasing reveals in our Gamescom press briefing last week was a first glimpse at Alienation, the new game Dead Nation creator Housemarque. Returnal could feature during a PlayStation State of Play presentation on February 25. In January, Sony delayed the Returnal release date by a little over a month to Ap“in order to give the team extra time to continue to polish the game to the level of quality players expect from Housemarque”. Every loop offers new combinations, forcing you to push your boundaries and approach combat with a different strategy each time.” “Through relentless roguelike gameplay, you’ll discover that just as the planet changes with every cycle, so do the items at your disposal. Again and again, she’s defeated – forced to restart her journey every time she dies. “Isolated and alone, she finds herself fighting tooth and nail for survival. “After crash-landing on this shape-shifting world, Selene must search through the barren landscape of an ancient civilization for her escape,” reads a game overview on PlayStation’s website. The new trailer focus on Atropos, a world which changes each time the game’s protagonist Selene dies.
